Power stone 2 dreamcast cover5/16/2023 Fighting games had become incredibly niche, and ordinary gamers were no longer able to keep up.” “But one of my aims with Power Stone was to bring my experience to something that would be well received by players other than just hardcore fighting fans. “Working on 3D fighting games taught me how to retain the satisfying gameplay of a 2D fighter while providing the freedom of moving in a 3D space,” he said in that same article from The Guardian. For Power Stone, he wanted to break the mold. Hideaki Itsuno, a designer on Power Stone, is something of a fighting game veteran, with credits on the likes of Street Fighter Alpha and Rival Schools. I remember how great it felt once we’d got the game to a place where it seemed completely different from Street Fighter.” It was only halfway through development that it changed to an overhead view. However, producer Takeshi Tezuka revealed in an interview with The Guardian that the decision to change to an isometric camera perspective came midway through development: “The game started as a Street Fighter-style side-view fighting game where you would push the stick twice in a direction to move into or out of the screen. There were 3D fighting games like Tekken, Virtua Fighter and others, which took traditional 2D fighting game mechanics and translated them into the 3D space, but there was a gap in the market for something that offered the excitement that comes with playing a fighting, mixed with more casual elements that allowed anyone to pick up and play.įor a while, Power Stone was destined to be another 2D fighting game like all the others. However, very few fighting games experimented with the idea of a 3D brawler. Street Fighter 3: New Generation launched in 1997, redefining the formula of Capcom’s flagship fighting game franchise, while titles like Red Earth, Darkstalkers, X-Men: Children of the Atom and the eventual Marvel and Capcom crossover games solidified Capcom’s hold on the arcade and home console market. The series has been missing in action for 15 years by this point, so we’re asking the age old question: will we ever see a new Power Stone game?īy the mid to late 90s, Capcom had already established themselves as one of the mainstays of the fighting game genre. One fighting game that seems to have been resigned to the vaults is Power Stone, a colourful 3D arena brawler that offers over-the-top action, hazard filled stages and plenty of opportunities for both hype and salt. Capcom regularly takes Morrigan from Darkstalkers to place her front and center in a crossover fighting game, while Akira from Rival Schools is now a Street Fighter V DLC character. There’s plenty of franchises to pull from, and the majority of them have been pilfered in some form or fashion in recent fighting games. Capcom’s fighting game back catalogue is arguably more bountiful than most publisher’s entire back catalogue.
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